Update CastleRock 0.0.0.96 - Jan 13 2017
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New Avatar/Icon System:
The original icon/cosplay system is being replaced with a custom avatar/icon system. First off- there is a new forward facing base sprite for the player character, and the down sprite will now wear clothing as well. The Icon, (player portrait), is now independent from the costume you choose, and currently tries to match the hair/ skin color of your avatar. The new shader system, will color each item, across each pose.
~~~~~~~~~~~~~~~~~~~~~
New Avatar/Icon System:
The original icon/cosplay system is being replaced with a custom avatar/icon system. First off- there is a new forward facing base sprite for the player character, and the down sprite will now wear clothing as well. The Icon, (player portrait), is now independent from the costume you choose, and currently tries to match the hair/ skin color of your avatar. The new shader system, will color each item, across each pose.
New Shader:
There is now a palette shader system in place that allows a lot of flexibility in player customization. There are a lot of testing to be done still with color palettes, but there are a lot to choose from at this time, and the options will improve over time.
New Enemy: Komodo (Lizard Man)
New enemy, with 1 New animation.
There is now a palette shader system in place that allows a lot of flexibility in player customization. There are a lot of testing to be done still with color palettes, but there are a lot to choose from at this time, and the options will improve over time.
New Enemy: Komodo (Lizard Man)
New enemy, with 1 New animation.
Combat Changes:
The strip command removes a set number of clothing, instead of all of it.
There is a knock back to the sprites when they receive combat damage.
Players can now press spacebar, to quickly pass through the combat messages [next].
Note:
The original cosplays have been removed. They need to be converted to work with the new avatar system, and will trickle in with updates. Now that the big ticket items have been introduced, expect a couple of smaller more regular updates including content.
The strip command removes a set number of clothing, instead of all of it.
There is a knock back to the sprites when they receive combat damage.
Players can now press spacebar, to quickly pass through the combat messages [next].
Note:
The original cosplays have been removed. They need to be converted to work with the new avatar system, and will trickle in with updates. Now that the big ticket items have been introduced, expect a couple of smaller more regular updates including content.
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