Progress Report for 0.0.2.00 --(NOT A RELEASE)
Another two weeks in, so heres whats been worked on so far.
Top: Mob Icons, and the start of Mod support. Six new mob icons and they're external to allow some manipulation.
You can see it in use here : http://castlerock-gamedev.tumblr.com/post/164353063200/mod-support-progress-post-the-enemy.
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Middle: Some long overdue legacy support for pcs that couldn't use the shader for whatever reason. The shader can now be toggled on and off.
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Bottom: New Content, 2 new enemies, and so far a total of 7 new animations.
Not pictured: Some quality of life improvements to combat to remove redundant clicking, and encounters have been split into 2 different types. Encounter and Ambush. Encounters can be avoided as if you've come accross them with out them noticing. With ambushes, the enemy team is all of one faction (so they won't be fighting each other), and the fight will also start with the enemies attacking first.
The Links:
The Game Page: https://castlerock.itch.io/castlerock
The Blog: http://castlerockgame.blogspot.com/
The Trello: https://trello.com/b/Mbsr0u3G/castlerock
The Patreon: https://www.patreon.com/CastleRock

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