(Impromptu) Progress Report
--Less formal than usual--
--Less formal than usual--
Lewd Jam 2017 –
First two weeks of December was more or less used for lewd jam entry that did
not make the cut. Goal for the entry was a MetroidVania. Something similar to
Parasite in City, but with a male protagonist. Also with the native resolution (exactly
that of CastleVania SOTN) of 256x208. It started progressing well using some simple
things from the CastleRock engine, but also required a lot of new things. At
the end of the two weeks I had a basic platformer, with no lewds. Despite the
failure, it was a good experience and I learned a bit. For example: Those that
have played CastleRock before it had HexTiles, will remember the terrible
collision detection that existed when moving around the map. This collision
detection / interaction with the environment, was solved quite nicely in the
failed entry. Some other things that were experimented with in the Lewd
Jam entry, will indeed be carrying over to CastleRock. Screen Scaling/Full Size Windows was done successfully in the entry, and is currently being converted to
work with CastleRock. As of today, the Combat State and MainMenu States can
be scaled any which way and work properly. However the Control Hub State needs
a bit more work. Specifically the way the Hex Tile Map responds to mouse
activity while outside native resolution , needs further work.
Alpha 4 Compatibility
Issues – Alpha 4 had a lot of unexpected compatibility issues. One of the
key problems was a testing workspace for the New Avatar System. While not being
used and accessed in the released version, a new shader was still being compiled. This caused some users to crash at run time. The workspace was cordoned
off in a way for the patch, but the big
underlying problem is, anyone that could
not run the Alpha 4 release initially, won’t be able to run the new male/female
avatar system when it was released.
So targeting compatibility issues is a primary goal right now. Also while
troubleshooting ctd’s I discovered some potential memory allocation problems,
which might have been the cause for users with older computers that could run
the pre alphas, but not alpha 1 or 2.
There is a new awareness that as CastleRock gets more advanced, some of the current player base won’t be able to play it. So, the plan.
The Plan – There will be a couple more Alpha 4 patches introducing some debugging tools, the window sizing, options for command line-error output. Any new content in the works will be saved for the Alpha 5 release. The new avatar system is on hold for the time being, but I have some thoughts in regards to a male pc option or at least a recruitable male party member in Alpha 5.
There is a new awareness that as CastleRock gets more advanced, some of the current player base won’t be able to play it. So, the plan.
The Plan – There will be a couple more Alpha 4 patches introducing some debugging tools, the window sizing, options for command line-error output. Any new content in the works will be saved for the Alpha 5 release. The new avatar system is on hold for the time being, but I have some thoughts in regards to a male pc option or at least a recruitable male party member in Alpha 5.
Happy Holidays.
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