Monday, August 15, 2016

What is Castle Rock

General Idea: Create a /d/rpg game with Java Libgdx. Gameplay is intended to be immediately nostalgic to older Gameboy games with a similar top down view of the player, and a grid or cell like structure for tiles and map objects. Combat will be party based, and be somewhat complex. Dependent on player builds. Player Characters and NPC’s will be customizable, both intentional and unwillingly. There will be ‘home’ development. In summary;
               –2d RPG                                          –Customizable Player
               –Party Based Combat                      –Customizable NPC’s
               –Statistic Tracker                             –Customizable House
               – Procedurally gen. Dungeons        –Quest
               –Player decisions effect game         –Items and wardrobe

Game Setting: A post-apocalyptic world in a distant future where the earth has died, and much of what was learned during mankind’s existence has been forgotten. The ‘second’ dark age of man resulted in the return of archaic practices and religious belief. Many unexplained beings of the new world are believed to be magical, or demonic, but in reality, they are only the product of countless generations living and breeding in the nuclear radiated landscape.
The so called ‘god of the sky’, “Al Mahatta”, has been falling for thousands of years. Eventually the sky rained fire, and the massive intercontinental space station finally ‘returned’ to an earth that no longer kept time.

Development plan:–Modular.
Final game will include all the above elements, but will have a couple different quickplay settings. For example the Survival Mode module will allow the player to choose a particular fresh character, and then the environment they are supposed to survive in. This gives the player quick satisfaction and immediate access to a certain monster types.

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