Sunday, September 11, 2016
Pending Initial Release
Hello,
Very shortly I should have a demo ready for download. From the navigation bar on the right +>>
The prototype should feature character cosplay selection, stat rolling, basic-turn based combat mechanics. It has a couple mobs, some lewd animations, armor destruction.
Combat- In theory the combat / lewd will be interactive. In many other RPG-adventure games, the lewd bits were decided by the winner of the battle. With CastleRock, the Lewd will be part of the battle.
Position>Submission- Position before submission, is not necessary, but life will be much harder for the fighter on the ground.
Energy- Combat will focus more on energy, than health. Of course being in poor health will be detrimental for the player. For example, an injured status may affect the total energy a player has, and no health: a game over status. Being out of breath will result in less effective hits, higher chances of getting knocked down, and higher chances of being used or abused.
Armor- Currently at this point the armor system is a place holder until work starts on the new character sprite system, which will be the focus of the 0.0.2.00 release.
Party System- This prototype will not have the party system implemented yet. Party based combat is however the focus of the 0.0.1.00 release.
Perk/ Class system- This prototype may have the basics for the first player class type. The BroodMother class will allow monstrous offspring of the player to join their party.
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